2026-11-04 · Fonte:TechPowerUp

M0jso of Paralympics Productions, behind the Switch port, is building a native Arm Android version requiring a Snapdragon 865, 8 GB RAM and 65 GB storage.
An unofficial, native Android version of Grand Theft Auto 5 is reportedly in development, though only a small slice of the phone market will be able to run it at launch. The effort comes from M0jso of Paralympics Productions, the same developer behind the unofficial GTA 5 port for the original Nintendo Switch that drew attention recently. Unlike approaches that run the Windows edition through compatibility layers such as Winlator, this port is being built to execute the game natively on Arm hardware.
The Android project reportedly uses the same base as the Switch port, which itself was built on GTA 5 Legacy 1.0.2699 and the source code leaked in 2023. That shared foundation indicates the mobile build inherits the technical groundwork that enabled the handheld console port in the first place.
Minimum requirements are said to be a Snapdragon 865, 8 GB of RAM, and 65 GB of storage, with support extending up through recent Snapdragon 7 and 8 series chips. The first public build, however, will be Snapdragon-only. That leaves Samsung's Exynos chips — including the 1480, 1580, 2200, 2400, and 2600 — out for now, along with Pixel Tensor devices featuring PowerVR graphics and MediaTek Helio chips. Mali GPU support is expected to be added later, at which point the roster of compatible handsets should widen.
There is no word yet on an actual release date, and the project remains worth treating as early and unofficial until it is seen running. Even so, it serves as confirmation that GTA 5 is headed to Android phones fairly soon — if the Nintendo Switch port's timeline is anything to go by.
Tags: M0jso · Grand Theft Auto 5 · Snapdragon · Arm · Nintendo Switch · Android
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